![]() Strength– Standard answer applies: enough to equip your armor. This bug is a one-hit killer, and somewhat influenced my build. I won’t go into details, but trust me that SP HC builds need to avoid melee action with, and proximity to one of these nasties when they die. ![]() Important note: In Single Player, there is a very frustrating bug with Fire Enchanted bosses, and the Ancients in particular. He also will be no block, max life, max resists, which is my general preference for ranged hardcore characters. This particular fire druid specializes in Volcano, using Dire Wolves (crowd control) and an Act 2 HF merc (crowd control & elemental damage). I don’t park anything or MP, and wanted to play this character, so some build adjustments were needed. Some druids use act 1 cold mercenaries to fight them, but most druids simply run past them or let their party destroy them. Q: How do I deal with fire and physical immunes?Ī: Run for your life! A dedicated fire druid can’t really defeat a FI/PI. My character was inspired by this quote from that guide: I will refer to this guide a number of times here, so you might just want to keep it open. It is very well done, and will give you stat junkies the scoop on the details I leave out. ![]() ![]() I acknowledge the excellent Fire Druid Guide, found here in the Strategy Compendium.
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